# Happy Math Equation Day!

### Every Day Is Mathematics Day!

I’m still having fun with David Coffey’s meme, which started a couple of years ago with this blog post:

Would you like to create a math holiday, too? Try one of these sign generators:

What kind of math will you celebrate? Leave a link to your Happy Math Day post in the comments below!

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# Review Game: Once Through the Deck

[Feature photo above by Shannon (shikiro famu) via Flicker (CC BY 2.0).]

Math Concepts: basic facts of addition, multiplication.
Players: one.
Equipment: one deck of math cards (poker- or bridge-style playing cards with the face cards and jokers removed).

The best way to practice the math facts is through the give-and-take of conversation, orally quizzing each other and talking about how you might figure the answers out. But occasionally your child may want a simple, solitaire method for review.

### How to Play

Shuffle the deck and place it face down on the table in front of you. Flip the cards face up, one at a time.

For each card, say out loud the sum (or product) of that number plus (or times) the number you want to practice. Don’t say the whole equation, just the answer.

Go through the deck as fast as you can. But don’t try to go so fast that you have to guess! If you are not sure of the answer, stop and figure it out.

### History

Brian at The Math Mojo Chronicles demonstrates the game in this video, which my daughter so thoroughly enjoyed that she immediately ran to find a deck of cards and practiced her times-4 facts. It’s funny, sometimes, what will catch a child’s interest.

This game first appeared as part of my Times Table Series and will be included in the upcoming Math You Can Play multiplication book, planned for late 2015.

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# Math Games with Factors, Multiples, and Prime Numbers

Students can explore prime and non-prime numbers with two free favorite classroom games: The Factor Game (pdf lesson download) or Tax Collector. For \$15-20 you can buy a downloadable file of the beautiful, colorful, mathematical board game Prime Climb. Or try the following game by retired Canadian math professor Jerry Ameis:

### Factor Finding Game

Math Concepts: multiples, factors, composite numbers, and primes.
Players: only two.
Equipment: pair of 6-sided dice, 10 squares each of two different colors construction paper, and the game board (click the image to print it, or copy by hand).

On your turn, roll the dice and make a 2-digit number. Use one of your colored squares to mark a position on the game board. You can only mark one square per turn.

• If your 2-digit number is prime, cover a PRIME square.
• If any of the numbers showing are factors of your 2-digit number, cover one of them.
• BUT if there’s no square available that matches your number, you lose your turn.

The first player to get three squares in a row (horizontal, vertical, or diagonal) wins. Or for a harder challenge, try for four in a row.

Feature photo at top of post by Jimmie via flickr (CC BY 2.0). This game was featured in the Math Teachers At Play (MTaP) math education blog carnival: MTaP #79. Hat tip: Jimmie Lanley.

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# Math Game: Thirty-One

Players: best for two.
Equipment: one deck of math cards.

### How to Play

Lay out the ace to six of each suit in a row, face up and not overlapping, one suit above another. You will have one column of four aces, a column of four twos, and so on‌—‌six columns in all.

The first player flips a card upside down and says its number value. Players alternate, each time turning down one card, mentally adding its value to the running total, and saying the new sum out loud. The player who exactly reaches thirty-one, or who forces the next player to go over that sum, wins the game.

### Variation

For a shorter game, use only the ace to four of each suit. Play to a target sum of twenty-two.

### History (and a Puzzle)

Thirty-One comes from British mathematician Henry Dudeney’s classic book, The Canterbury Puzzles. According to Dudeney, “This is a game that used to be (and may be to this day, for aught I know) a favourite means of swindling employed by card-sharpers at racecourses and in railway carriages.”

Dudeney challenges his readers to find a rule by which a player can always win: “Now, the question is, in order to win, should you turn down the first card, or courteously request your opponent to do so? And how should you conduct your play?”

Dudeney, H. E. The Canterbury Puzzles, Thomas Nelson and Sons, 1919 (originally published 1907); available at Project Gutenberg or the Internet Archive.
http://www.gutenberg.org/ebooks/27635
https://archive.org/details/canterburypuzzle00dudeuoft

This post is an excerpt from my book Addition & Subtraction: Math Games for Elementary Students, available now in bookstores all over the Internet.

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# Teaching the Standard Algorithms

[Feature photo above by Samuel Mann, Analytical Engine photo below by Roͬͬ͠͠͡͠͠͠͠͠͠͠͠sͬͬ͠͠͠͠͠͠͠͠͠aͬͬ͠͠͠͠͠͠͠ Menkman, both (CC BY 2.0) via Flickr.]

An algorithm is a set of steps to follow that produce a certain result. Follow the rules carefully, and you will automatically get the correct answer. No thinking required — even a machine can do it.

This photo shows one section of the first true computer, Charles Babbage’s Analytical Engine. Using a clever arrangement of gears, levers, and switches, the machine could crank out the answer to almost any arithmetic problem. Rather, it would have been able to do so, if Babbage had ever finished building the monster.

One of the biggest arguments surrounding the Common Core State Standards in math is when and how to teach the standard algorithms. But this argument is not new. It goes back at least to the late 19th century.

Here is a passage from a book that helped shape my teaching style, way back when I began homeschooling in the 1980s…

### Ruth Beechick on Teaching Abstract Notation

Understanding this item is the key to choosing your strategy for the early years of arithmetic teaching. The question is: Should you teach abstract notation as early as the child can learn it, or should you use the time, instead, to teach in greater depth in the mental image mode?

Abstract notation includes writing out a column of numbers to add, and writing one number under another before subtracting it. The digits and signs used are symbols. The position of the numbers is an arbitrary decision of society. They are conventions that adult, abstract thinkers use as a kind of shorthand to speed up our thinking.

When we teach these to children, we must realize that we simply are introducing them to our abstract tools. We are not suddenly turning children into abstract thinkers. And the danger of starting too early and pushing this kind of work is that we will spend an inordinate amount of time with it. We will be teaching the importance of making straight columns, writing numbers in certain places, and other trivial matters. By calling them trivial, we don’t mean that they are unnecessary. But they are small matters compared to real arithmetic thinking.

If you stay with meaningful mental arithmetic longer, you will find that your child, if she is average, can do problems much more advanced than the level listed for her grade. You will find that she likes arithmetic more. And when she does get to abstractions, she will understand them better. She will not need two or three years of work in primary grades to learn how to write out something like a subtraction problem with two-digit numbers. She can learn that in a few moments of time, if you just wait.

— Ruth Beechick
An Easy Start in Arithmetic (Grades K-3)
(emphasis mine)

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# 2015 Mathematics Game

[Feature photo above by Scott Lewis and title background (right) by Carol VanHook, both (CC BY 2.0) via Flickr.]

Did you know that playing games is one of the Top 10 Ways To Improve Your Brain Fitness? So slip into your workout clothes and pump up those mental muscles with the Annual Mathematics Year Game Extravaganza!

For many years mathematicians, scientists, engineers and others interested in math have played “year games” via e-mail. We don’t always know whether it’s possible to write all the numbers from 1 to 100 using only the digits in the current year, but it’s fun to see how many you can find.

## Rules of the Game

Use the digits in the year 2015 to write mathematical expressions for the counting numbers 1 through 100. The goal is adjustable: Young children can start with looking for 1-10, middle grades with 1-25.

• You must use all four digits. You may not use any other numbers.
• Solutions that keep the year digits in 2-0-1-5 order are preferred, but not required.
• You may use +, -, x, ÷, sqrt (square root), ^ (raise to a power), ! (factorial), and parentheses, brackets, or other grouping symbols.
• You may use a decimal point to create numbers such as .2, .02, etc., but you cannot write 0.02 because we only have one zero in this year’s number.
• You may create multi-digit numbers such as 10 or 201 or .01, but we prefer solutions that avoid them.

#### My Special Variations on the Rules

• You MAY use the overhead-bar (vinculum), dots, or brackets to mark a repeating decimal. But students and teachers beware: you can’t submit answers with repeating decimals to Math Forum.
• You MAY NOT use a double factorial, n!! = the product of all integers from 1 to n that have the same parity (odd or even) as n. Math Forum allows these, but I’ve decided I prefer my arithmetic straight.

# Math Debates with a Hundred Chart

Wow! My all-time most popular post continues to grow. Thanks to an entry from this week’s blog carnival, there are now more than thirty great ideas for mathematical play:

The latest tips:

(31) Have a math debate: Should the hundred chart count 1-100 or 0-99? Give evidence for your opinion and critique each other’s reasoning.
[Hat tip: Tricia Stohr-Hunt, Instructional Conundrum: 100 Board or 0-99 Chart?]

(32) Rearrange the chart (either 0-99 or 1-100) so that as you count to greater numbers, you climb higher on the board. Have another math debate: Which way makes more intuitive sense?
[Hat tip: Graham Fletcher, Bottoms Up to Conceptually Understanding Numbers.]

(33) Cut the chart into rows and paste them into a long number line. Try a counting pattern, or Race to 100 game, or the Sieve of Eratosthenes on the number line. Have a new math debate: Grid chart or number line — which do you prefer?
[Hat tip: Joe Schwartz, Number Grids and Number Lines: Can They Live Together in Peace? ]

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